diff -urN /var/local/RPM/BUILD/mview-src-0.2.2/mathvector/matrix3.h 3/mathvector/matrix3.h --- /var/local/RPM/BUILD/mview-src-0.2.2/mathvector/matrix3.h 2003-11-07 20:20:58 +0300 +++ mathvector/matrix3.h 2005-02-08 11:21:07 +0300 @@ -10,6 +10,7 @@ #define _MATRIX3_H #include +#include #define SIZE 3 @@ -61,7 +62,7 @@ for (int j=0; j < SIZE; j++) data[i][j]= i == j ? 1 : 0; } - +/* // make x rotation matrix void set_x_rotation(float x) { set_rotation(x, 0.0, 0.0); @@ -76,7 +77,7 @@ void set_z_rotation(float z) { set_rotation(0.0, 0.0, z); } - +*/ // make rotation matrix void set_rotation_from_angles(float x, float y, float z) { data[0][0] = cos(y)*cos(z); diff -urN /var/local/RPM/BUILD/mview-src-0.2.2/mesh/matrix3.h 3/mesh/matrix3.h --- /var/local/RPM/BUILD/mview-src-0.2.2/mesh/matrix3.h 2003-11-09 15:01:16 +0300 +++ mesh/matrix3.h 2005-02-08 11:21:14 +0300 @@ -10,6 +10,7 @@ #define _MATRIX3_H #include +#include #define SIZE 3 @@ -61,7 +62,7 @@ for (int j=0; j < SIZE; j++) data[i][j]= i == j ? 1 : 0; } - +/* // make x rotation matrix void set_x_rotation(float x) { set_rotation(x, 0.0, 0.0); @@ -76,7 +77,7 @@ void set_z_rotation(float z) { set_rotation(0.0, 0.0, z); } - +*/ // make rotation matrix void set_rotation_from_angles(float x, float y, float z) { data[0][0] = cos(y)*cos(z); diff -urN /var/local/RPM/BUILD/mview-src-0.2.2/texture/array3d.h 3/texture/array3d.h --- /var/local/RPM/BUILD/mview-src-0.2.2/texture/array3d.h 2003-11-09 15:13:01 +0300 +++ texture/array3d.h 2005-02-08 11:22:09 +0300 @@ -16,7 +16,7 @@ Array3D() { - x=y=z=0; + size_x=size_y=size_z=0; data=NULL; }