diff -ru alex4/src/main.c alex4src/src/main.c --- alex4/src/main.c 2021-11-27 17:39:14.815814702 +0000 +++ alex4src/src/main.c 2021-11-27 17:40:01.852115367 +0000 @@ -1210,9 +1210,9 @@ blit(data[INTRO_BG].dat, bmp, 0, 0, 0, 0, 160, 120); - r = 70 + fixtoi(20 * fcos(itofix(game_count >> 1)) + 20 * fsin(itofix((int)(game_count / 2.7))) ); + r = 70 + fixtoi(20 * fixcos(itofix(game_count >> 1)) + 20 * fixsin(itofix((int)(game_count / 2.7))) ); for(i = 0; i < 256; i += 32) - draw_sprite(bmp, head, 80 - head->w/2 + fixtoi(r * fcos(itofix(game_count + i))), 60 - head->h/2 + fixtoi(r * fsin(itofix(game_count + i)))); + draw_sprite(bmp, head, 80 - head->w/2 + fixtoi(r * fixcos(itofix(game_count + i))), 60 - head->h/2 + fixtoi(r * fixsin(itofix(game_count + i)))); draw_sprite_h_flip(bmp, data[ALEX].dat, 60, 40); draw_sprite(bmp, data[LOLA].dat, 84, 40); @@ -2537,7 +2537,7 @@ textout_ex(bmp, data[THE_FONT].dat, "QUIT", x+1, y+1, 1, -1); textout_ex(bmp, data[THE_FONT].dat, "QUIT", x, y, 4, -1); - draw_sprite(bmp, data[POINTER].dat, x - 25 + fixtoi(3 * fcos(itofix(tick << 2))), 44 + menu_choice * step); + draw_sprite(bmp, data[POINTER].dat, x - 25 + fixtoi(3 * fixcos(itofix(tick << 2))), 44 + menu_choice * step); } diff -ru alex4/src/shooter.c alex4src/src/shooter.c --- alex4/src/shooter.c 2021-11-27 17:39:14.815814702 +0000 +++ alex4src/src/shooter.c 2021-11-27 17:40:01.853115331 +0000 @@ -500,12 +500,12 @@ break; case SM_SIN_WAVE: o->x += o->vx; - o->y = o->d2 + fixtoi(fmul(ftofix(o->vy), fsin(itofix(o->t)))); + o->y = o->d2 + fixtoi(fmul(ftofix(o->vy), fixsin(itofix(o->t)))); o->t += o->d1; break; case SM_COS_WAVE: o->x += o->vx; - o->y = o->d2 + fixtoi(fmul(ftofix(o->vy), fcos(itofix(o->t)))); + o->y = o->d2 + fixtoi(fmul(ftofix(o->vy), fixcos(itofix(o->t)))); o->t += o->d1; break; case SM_BOSS_1: @@ -516,8 +516,8 @@ o->tx = o->x; } else { - o->y = o->ty + fixtoi(fmul(ftofix(o->vy), fsin(itofix(o->t)))); - o->x = o->tx - fixtoi(10 * fsin(itofix(o->t >> 1))); + o->y = o->ty + fixtoi(fmul(ftofix(o->vy), fixsin(itofix(o->t)))); + o->x = o->tx - fixtoi(10 * fixsin(itofix(o->t >> 1))); o->t ++; } break; @@ -573,7 +573,7 @@ else if (o->image == ENEMY15) { int i; for(i = 0; i < 256; i += 32) - s_make_enemy_bullet((int)o->x + o->bw / 2, (int)o->y + o->bh, fixtof(1 * fcos(itofix(i - 6))), fixtof(1 * fsin(itofix(i - 6)))); + s_make_enemy_bullet((int)o->x + o->bw / 2, (int)o->y + o->bh, fixtof(1 * fixcos(itofix(i - 6))), fixtof(1 * fixsin(itofix(i - 6)))); o->fire_counter = 200 + rand()%50; }