Group :: System/Libraries
RPM: SDL_sound
Main Changelog Spec Patches Sources Download Gear Bugs and FR Repocop
Current version: 1.0.1-alt2
Build date: 24 january 2007, 10:35 ( 896.2 weeks ago )
Size: 1000.00 Kb
Home page: http://icculus.org/SDL_sound/
License: LGPL
Summary: An abstract soundfile decoder
Description:
List of contributors List of rpms provided by this srpm:
ACL:
Build date: 24 january 2007, 10:35 ( 896.2 weeks ago )
Size: 1000.00 Kb
Home page: http://icculus.org/SDL_sound/
License: LGPL
Summary: An abstract soundfile decoder
Description:
SDL_sound is a library that handles the decoding of several popular sound file
formats, such as .WAV and .MP3. It is meant to make the programmer's sound
playback tasks simpler. The programmer gives SDL_sound a filename, or feeds
it data directly from one of many sources, and then reads the decoded
waveform data back at her leisure. If resource constraints are a concern,
SDL_sound can process sound data in programmer-specified blocks. Alternately,
SDL_sound can decode a whole sound file and hand back a single pointer to the
whole waveform. SDL_sound can also handle sample rate, audio format, and
channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
Current maintainer: Slava Dubrovskiy formats, such as .WAV and .MP3. It is meant to make the programmer's sound
playback tasks simpler. The programmer gives SDL_sound a filename, or feeds
it data directly from one of many sources, and then reads the decoded
waveform data back at her leisure. If resource constraints are a concern,
SDL_sound can process sound data in programmer-specified blocks. Alternately,
SDL_sound can decode a whole sound file and hand back a single pointer to the
whole waveform. SDL_sound can also handle sample rate, audio format, and
channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
List of contributors List of rpms provided by this srpm:
- libSDL_sound
- libSDL_sound-devel
- libSDL_sound-devel-static