Group :: System/Libraries
RPM: SDL_sound
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Current version: 1.0.3-alt6.git4a8ecd7
Build date: 27 august 2021, 12:25 ( 138.6 weeks ago )
Size: 1041.22 Kb
Home page: http://icculus.org/SDL_sound/
License: LGPL-2.1+
Summary: An abstract soundfile decoder
Description:
List of contributors List of rpms provided by this srpm:
ACL:
Build date: 27 august 2021, 12:25 ( 138.6 weeks ago )
Size: 1041.22 Kb
Home page: http://icculus.org/SDL_sound/
License: LGPL-2.1+
Summary: An abstract soundfile decoder
Description:
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as .WAV and .MP3. It is meant to make
the programmer's sound playback tasks simpler. The programmer
gives SDL_sound a filename, or feeds it data directly from one of
many sources, and then reads the decoded waveform data back at her
leisure. If resource constraints are a concern, SDL_sound can process
sound data in programmer-specified blocks. Alternately, SDL_sound
can decode a whole sound file and hand back a single pointer to the
whole waveform. SDL_sound can also handle sample rate, audio format,
and channel conversion on-the-fly and behind-the-scenes, if the
programmer desires.
Current maintainer: Leontiy Volodin sound file formats, such as .WAV and .MP3. It is meant to make
the programmer's sound playback tasks simpler. The programmer
gives SDL_sound a filename, or feeds it data directly from one of
many sources, and then reads the decoded waveform data back at her
leisure. If resource constraints are a concern, SDL_sound can process
sound data in programmer-specified blocks. Alternately, SDL_sound
can decode a whole sound file and hand back a single pointer to the
whole waveform. SDL_sound can also handle sample rate, audio format,
and channel conversion on-the-fly and behind-the-scenes, if the
programmer desires.
List of contributors List of rpms provided by this srpm:
- libSDL_sound
- libSDL_sound-debuginfo
- libSDL_sound-devel
- libSDL_sound-devel-static