Group :: Development/C++
RPM: glm
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Current version: 0.9.9.8-alt1
Build date: 2 november 2021, 12:49 ( 125.3 weeks ago )
Size: 4.13 Mb
Home page: http://glm.g-truc.net/
License: MIT
Summary: GLM is a header only C++ mathematics library for graphics software based on the GLSL specification
Description:
List of contributors List of rpms provided by this srpm:
ACL:
Build date: 2 november 2021, 12:49 ( 125.3 weeks ago )
Size: 4.13 Mb
Home page: http://glm.g-truc.net/
License: MIT
Summary: GLM is a header only C++ mathematics library for graphics software based on the GLSL specification
Description:
C++ library for OpenGL GLSL type-based mathematics OpenGL Mathematics
(GLM) is a header only C++ mathematics library for graphics software
based on the OpenGL Shading Language (GLSL) specification.
GLM provides classes and functions designed and implemented with the
same naming conventions and functionalities as GLSL, so that when a
programmer knows GLSL, he knows GLM as well, which makes it easy to use.
This project isn't limited to GLSL features. An extension system, based
on the GLSL extension conventions, provides extended capabilities:
matrix transformations, quaternions, half-based types, random nums, etc.
Current maintainer: Igor Vlasenko (GLM) is a header only C++ mathematics library for graphics software
based on the OpenGL Shading Language (GLSL) specification.
GLM provides classes and functions designed and implemented with the
same naming conventions and functionalities as GLSL, so that when a
programmer knows GLSL, he knows GLM as well, which makes it easy to use.
This project isn't limited to GLSL features. An extension system, based
on the GLSL extension conventions, provides extended capabilities:
matrix transformations, quaternions, half-based types, random nums, etc.
List of contributors List of rpms provided by this srpm:
- libglm-devel
- libglm-devel-doc