Group :: System/Libraries
RPM: libbox2d
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Current version: 2.4.1-alt1.2
Build date: 17 january 2022, 14:36 ( 114.5 weeks ago )
Size: 1208.86 Kb
Home page: http://www.box2d.org
License: MIT
Summary: A 2D physics engine for games
Description:
List of contributors List of rpms provided by this srpm:
ACL:
Build date: 17 january 2022, 14:36 ( 114.5 weeks ago )
Size: 1208.86 Kb
Home page: http://www.box2d.org
License: MIT
Summary: A 2D physics engine for games
Description:
Box2D is a 2D rigid body simulation library for games. Programmers can use it
in their games to make objects move in believable ways and make the game world
more interactive. From the game's point of view a physics engine is just
a system for procedural animation.
Box2D is written in portable C++. Most of the types defined in the engine begin
with the b2 prefix. Hopefully this is sufficient to avoid name clashing with
your game engine.
Current maintainer: Alexander Danilov in their games to make objects move in believable ways and make the game world
more interactive. From the game's point of view a physics engine is just
a system for procedural animation.
Box2D is written in portable C++. Most of the types defined in the engine begin
with the b2 prefix. Hopefully this is sufficient to avoid name clashing with
your game engine.
List of contributors List of rpms provided by this srpm:
- libbox2d
- libbox2d-debuginfo
- libbox2d-devel