Sisyphus repository
Last update: 1 october 2023 | SRPMs: 18631 | Visits: 37497586
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ALT Linux repos
S:5.2-alt2_33

Group :: Games/Other
RPM: bsp

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Current version: 5.2-alt2_33
Build date: 20 april 2023, 16:28 ( 52.8 weeks ago )
Size: 166.37 Kb

Home page:   http://games.moria.org.uk/doom/bsp/

License: GPL-2.0-or-later
Summary: The most popular node builder for Doom
Description:

Before you can play a level that you have created, you must use a node
builder to create the data that Doom will use to render the level.
Doom uses a rendering algorithm based on a binary space partition,
otherwise known as a BSP tree. This is stored in a data lump called
NODES in the WAD file. This data structure must be pre-calculated and
stored in the WAD file before the level can be played; the tool that
does this is called a node builder.

BSP is one of several node builders that can do this. There are
others: idbsp is the original node builder that id Software used on
the original Doom levels, for instance. BSP was the best known and
most widely used node builder throughout the height of the Doom
editing craze in the mid 1990s.

Current maintainer: Igor Vlasenko

List of contributors

List of rpms provided by this srpm:

  • bsp
  • bsp-debuginfo
ACL:
     
    design & coding: Vladimir Lettiev aka crux © 2004-2005, Andrew Avramenko aka liks © 2007-2008
    current maintainer: Michael Shigorin