Группа :: Игры/Аркады
Пакет: assaultcube
Главная Изменения Спек Патчи Sources Загрузить Gear Bugs and FR Repocop
Патч: assaultcube-1.2.0.2-alt-gcc.patch
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diff --git a/assaultcube/source/src/rendertext.cpp b/assaultcube/source/src/rendertext.cpp
index 0ed23af..8cd63c3 100644
--- a/assaultcube/source/src/rendertext.cpp
+++ b/assaultcube/source/src/rendertext.cpp
@@ -330,7 +330,7 @@ static void text_color(char c, char *stack, int size, int &sp, bvec color, int a
if(c=='r') c = stack[(sp > 0) ? --sp : sp]; // restore color
else if(c == 'b') { if(allowblinkingtext && !ignoreblinkingbit) stack[sp] *= -1; } // blinking text - only if allowed
else stack[sp] = c;
- switch(abs(stack[sp]))
+ switch((int) abs(stack[sp]))
{
case '0': color = bvec( 2, 255, 128 ); break; // green: player talk
case '1': color = bvec( 96, 160, 255 ); break; // blue: team chat
diff --git a/assaultcube/source/src/tools.h b/assaultcube/source/src/tools.h
index 0aeacff..8a20f05 100644
--- a/assaultcube/source/src/tools.h
+++ b/assaultcube/source/src/tools.h
@@ -55,8 +55,6 @@ static inline T min(T a, T b)
return a < b ? a : b;
}
-static inline float round(float x) { return floor(x + 0.5f); }
-
#define clamp(a,b,c) (max(b, min(a, c)))
#define rnd(x) ((int)(randomMT()&0xFFFFFF)%(x))
#define rndscale(x) (float((randomMT()&0xFFFFFF)*double(x)/double(0xFFFFFF)))