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S:4.4.3.1-alt2

Group :: System/Libraries
RPM: allegro4.4

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Patch: allegro-4.4-no-degree-symbol.patch
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diff --git a/allegro/docs/src/allegro._tx b/allegro/docs/src/allegro._tx
index c16aa36..0095106 100644
--- a/allegro/docs/src/allegro._tx
+++ b/allegro/docs/src/allegro._tx
@@ -12197,7 +12197,7 @@ transformation pipeline of a point from world space to the screen.
       0, 0, 0,  /* Viewer position, in this case, 0/0/0. */
       0, 0, -1, /* Viewer direction, in this case along negative z. */
       0, 1, 0,  /* Up vector, in this case positive y. */
-      32,       /* The FOV, here 45°. */
+      32,       /* The FOV, here 45 degree. */
       (float)SCREEN_W / (float)SCREEN_H)); /* Aspect ratio. */
   
    /* Applying the matrix transforms the point 100/200/-300
@@ -12384,7 +12384,7 @@ defined by Allegro" for an internal view of the MATRIX/_f structures.
    The fov parameter specifies the field of view (ie. width of the camera
    focus) in binary, 256 degrees to the circle format. For typical
    projections, a field of view in the region 32-48 will work well. 64
-   (90°) applies no extra scaling - so something which is one unit away
+   (90 degree) applies no extra scaling - so something which is one unit away
    from the viewer will be directly scaled to the viewport. A bigger FOV
    moves you closer to the viewing plane, so more objects will appear. A
    smaller FOV moves you away from the viewing plane, which means you see a
 
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