Group :: System/X11
RPM: gamescope
Main Changelog Spec Patches Sources Download Gear Bugs and FR Repocop
Current version: 3.12.5-alt1
Build date: 14 september 2023, 15:09 ( 32.4 weeks ago )
Size: 367.04 Kb
Home page: https://github.com/Plagman/gamescope
License: BSD-2-Clause
Summary: SteamOS session compositing window manager
Description:
List of contributors List of rpms provided by this srpm:
ACL:
Build date: 14 september 2023, 15:09 ( 32.4 weeks ago )
Size: 367.04 Kb
Home page: https://github.com/Plagman/gamescope
License: BSD-2-Clause
Summary: SteamOS session compositing window manager
Description:
In an embedded session usecase, gamescope does the same thing as steamcompmgr,
but with less extra copies and latency:
* It's getting game frames through Wayland by way of Xwayland,
so there's no copy within X itself before it gets the frame.
* It can use DRM/KMS to directly flip game frames to the screen,
even when stretching or when notifications are up, removing another copy.
* When it does need to composite with the GPU, it does so with async Vulkan
compute, meaning you get to see your frame quick even if the game already
has the GPU busy with the next frame.
It also runs on top of a regular desktop,
the 'nested' usecase steamcompmgr didn't support.
* Because the game is running in its own personal Xwayland sandbox desktop,
it can't interfere with your desktop and your desktop can't interfere with it.
* You can spoof a virtual screen with a desired resolution and refresh rate
as the only thing the game sees, and control/resize the output as needed.
This can be useful in exotic display configurations like ultrawide
or multi-monitor setups that involve rotation.
It runs on Mesa + AMD or Intel, and could be made to run
on other Mesa/DRM drivers with minimal work.
AMD requires Mesa 20.3+, Intel requires Mesa 21.2+.
Can support NVIDIA if/when they support
atomic KMS + accelerated Xwayland + Vulkan DMA-BUF extensions.
See https://github.com/Plagman/gamescope/issues/151 for NVIDIA support state.
If running RadeonSI clients with older cards (GFX8 and below),
currently have to set R600_DEBUG=nodcc,
or corruption will be observed until the stack picks up DRM modifiers support.
Current maintainer: Mikhail Tergoev but with less extra copies and latency:
* It's getting game frames through Wayland by way of Xwayland,
so there's no copy within X itself before it gets the frame.
* It can use DRM/KMS to directly flip game frames to the screen,
even when stretching or when notifications are up, removing another copy.
* When it does need to composite with the GPU, it does so with async Vulkan
compute, meaning you get to see your frame quick even if the game already
has the GPU busy with the next frame.
It also runs on top of a regular desktop,
the 'nested' usecase steamcompmgr didn't support.
* Because the game is running in its own personal Xwayland sandbox desktop,
it can't interfere with your desktop and your desktop can't interfere with it.
* You can spoof a virtual screen with a desired resolution and refresh rate
as the only thing the game sees, and control/resize the output as needed.
This can be useful in exotic display configurations like ultrawide
or multi-monitor setups that involve rotation.
It runs on Mesa + AMD or Intel, and could be made to run
on other Mesa/DRM drivers with minimal work.
AMD requires Mesa 20.3+, Intel requires Mesa 21.2+.
Can support NVIDIA if/when they support
atomic KMS + accelerated Xwayland + Vulkan DMA-BUF extensions.
See https://github.com/Plagman/gamescope/issues/151 for NVIDIA support state.
If running RadeonSI clients with older cards (GFX8 and below),
currently have to set R600_DEBUG=nodcc,
or corruption will be observed until the stack picks up DRM modifiers support.
List of contributors List of rpms provided by this srpm: