Group :: Jogos/Arcade
RPM: xjewel
Main Changelog Spec Patches Sources Download Gear Bugs e FR Repocop
Summary: An X Window System game of falling jewel blocks
Name: xjewel
Version: 1.6
Release: ipl12mdk
License: MIT
Group: Games/Arcade
BuildRequires: XFree86-devel
Source0: ftp://ftp.x.org/R5contrib/xjewel-1.6.tar.bz2
Source1: xjewel-menu
Source2: %{name}16.xpm.bz2
Source3: %{name}32.xpm.bz2
Source4: %{name}48.xpm.bz2
Patch0: xjewel-1.6-imake.patch.bz2
Patch1: xjewel-1.6-enhance.patch.bz2
Patch2: xjewel-1.6-nobr.patch.bz2
%description
Xjewel is an X Window System game much like Domain/Jewelbox, Sega's Columns
and/or Tetris.
The point of the game is to move or rotate the blocks as they fall, to get
jewels in patterns of three when they come to rest.
%prep
%setup -q
%patch0 -p1
%patch1 -p1
%patch2 -p1
%build
xmkmf
make "RPM_OPT_FLAGS=$RPM_OPT_FLAGS"
%install
mkdir -p $RPM_BUILD_ROOT/var/lib/games
make DESTDIR=$RPM_BUILD_ROOT install install.man
install -m 755 -d $RPM_BUILD_ROOT%_menudir
install -m 644 %SOURCE1 $RPM_BUILD_ROOT%_menudir
install -m 755 -d $RPM_BUILD_ROOT%_miconsdir
bzcat %SOURCE2 > $RPM_BUILD_ROOT%_miconsdir/%name.xpm
install -m 755 -d $RPM_BUILD_ROOT%_iconsdir
bzcat %SOURCE3 > $RPM_BUILD_ROOT%_iconsdir/%name.xpm
install -m 755 -d $RPM_BUILD_ROOT%_liconsdir
bzcat %SOURCE4 > $RPM_BUILD_ROOT%_liconsdir/%name.xpm
%post
%update_menus
%postun
%clean_menus
%files
%_x11bindir/*
%config /var/lib/games/xjewel.scores
%_x11mandir/man1/*
%_menudir/*
%_iconsdir/%name.xpm
%_miconsdir/*
%_liconsdir/*
%changelog
…
Todas as alterações você pod ver aqui
Name: xjewel
Version: 1.6
Release: ipl12mdk
License: MIT
Group: Games/Arcade
BuildRequires: XFree86-devel
Source0: ftp://ftp.x.org/R5contrib/xjewel-1.6.tar.bz2
Source1: xjewel-menu
Source2: %{name}16.xpm.bz2
Source3: %{name}32.xpm.bz2
Source4: %{name}48.xpm.bz2
Patch0: xjewel-1.6-imake.patch.bz2
Patch1: xjewel-1.6-enhance.patch.bz2
Patch2: xjewel-1.6-nobr.patch.bz2
%description
Xjewel is an X Window System game much like Domain/Jewelbox, Sega's Columns
and/or Tetris.
The point of the game is to move or rotate the blocks as they fall, to get
jewels in patterns of three when they come to rest.
%prep
%setup -q
%patch0 -p1
%patch1 -p1
%patch2 -p1
%build
xmkmf
make "RPM_OPT_FLAGS=$RPM_OPT_FLAGS"
%install
mkdir -p $RPM_BUILD_ROOT/var/lib/games
make DESTDIR=$RPM_BUILD_ROOT install install.man
install -m 755 -d $RPM_BUILD_ROOT%_menudir
install -m 644 %SOURCE1 $RPM_BUILD_ROOT%_menudir
install -m 755 -d $RPM_BUILD_ROOT%_miconsdir
bzcat %SOURCE2 > $RPM_BUILD_ROOT%_miconsdir/%name.xpm
install -m 755 -d $RPM_BUILD_ROOT%_iconsdir
bzcat %SOURCE3 > $RPM_BUILD_ROOT%_iconsdir/%name.xpm
install -m 755 -d $RPM_BUILD_ROOT%_liconsdir
bzcat %SOURCE4 > $RPM_BUILD_ROOT%_liconsdir/%name.xpm
%post
%update_menus
%postun
%clean_menus
%files
%_x11bindir/*
%config /var/lib/games/xjewel.scores
%_x11mandir/man1/*
%_menudir/*
%_iconsdir/%name.xpm
%_miconsdir/*
%_liconsdir/*
%changelog
…
Todas as alterações você pod ver aqui