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RPM: SDL_sound
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A versão atual: 1.0.1-alt2
Data da compilação: 24 janeiro 2007, 10:35 ( 900.8 weeks ago )
Tamanho:: 1000.00 Kb
Home page: http://icculus.org/SDL_sound/
Licença: LGPL
Sumário: An abstract soundfile decoder
Descrição:
Lista dos contribuidores Lista dos rpms provida por esta srpm:
ACL:
Data da compilação: 24 janeiro 2007, 10:35 ( 900.8 weeks ago )
Tamanho:: 1000.00 Kb
Home page: http://icculus.org/SDL_sound/
Licença: LGPL
Sumário: An abstract soundfile decoder
Descrição:
SDL_sound is a library that handles the decoding of several popular sound file
formats, such as .WAV and .MP3. It is meant to make the programmer's sound
playback tasks simpler. The programmer gives SDL_sound a filename, or feeds
it data directly from one of many sources, and then reads the decoded
waveform data back at her leisure. If resource constraints are a concern,
SDL_sound can process sound data in programmer-specified blocks. Alternately,
SDL_sound can decode a whole sound file and hand back a single pointer to the
whole waveform. SDL_sound can also handle sample rate, audio format, and
channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
Mantenedor currente: Slava Dubrovskiy formats, such as .WAV and .MP3. It is meant to make the programmer's sound
playback tasks simpler. The programmer gives SDL_sound a filename, or feeds
it data directly from one of many sources, and then reads the decoded
waveform data back at her leisure. If resource constraints are a concern,
SDL_sound can process sound data in programmer-specified blocks. Alternately,
SDL_sound can decode a whole sound file and hand back a single pointer to the
whole waveform. SDL_sound can also handle sample rate, audio format, and
channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
Lista dos contribuidores Lista dos rpms provida por esta srpm:
- libSDL_sound
- libSDL_sound-devel
- libSDL_sound-devel-static