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RPM: libcogl
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A versão atual: 1.22.8-alt2
Data da compilação: 16 julho 2020, 11:40 ( 198.1 weeks ago )
Tamanho:: 1741.66 Kb
Home page: http://www.clutter-project.org/
Licença: MIT
Sumário: A library for using 3D graphics hardware to draw pretty pictures
Descrição:
Lista dos contribuidores Lista dos rpms provida por esta srpm:
ACL:
Data da compilação: 16 julho 2020, 11:40 ( 198.1 weeks ago )
Tamanho:: 1741.66 Kb
Home page: http://www.clutter-project.org/
Licença: MIT
Sumário: A library for using 3D graphics hardware to draw pretty pictures
Descrição:
Cogl is a small open source library for using 3D graphics hardware to draw
pretty pictures. The API departs from the flat state machine style of
OpenGL and is designed to make it easy to write orthogonal components that
can render without stepping on each others toes.
As well aiming for a nice API, we think having a single library as opposed
to an API specification like OpenGL has a few advantages too; like being
able to paper over the inconsistencies/bugs of different OpenGL
implementations in a centralized place, not to mention the myriad of OpenGL
extensions. It also means we are in a better position to provide utility
APIs that help software developers since they only need to be implemented
once and there is no risk of inconsistency between implementations.
Having other backends, besides OpenGL, such as drm, Gallium or D3D are
options we are interested in for the future.
Mantenedor currente: Yuri N. Sedunov pretty pictures. The API departs from the flat state machine style of
OpenGL and is designed to make it easy to write orthogonal components that
can render without stepping on each others toes.
As well aiming for a nice API, we think having a single library as opposed
to an API specification like OpenGL has a few advantages too; like being
able to paper over the inconsistencies/bugs of different OpenGL
implementations in a centralized place, not to mention the myriad of OpenGL
extensions. It also means we are in a better position to provide utility
APIs that help software developers since they only need to be implemented
once and there is no risk of inconsistency between implementations.
Having other backends, besides OpenGL, such as drm, Gallium or D3D are
options we are interested in for the future.
Lista dos contribuidores Lista dos rpms provida por esta srpm:
- gst-plugins-cogl1.0
- gst-plugins-cogl1.0-debuginfo
- libcogl
- libcogl-debuginfo
- libcogl-devel
- libcogl-devel-doc
- libcogl-gir
- libcogl-gir-devel