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RPM: foobillard
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Patch: foobillard-3.0-really-disable-nvidia.patch
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--- foobillard-3.0/src/ball.c~ 2004-02-23 02:09:01.000000000 +0100
+++ foobillard-3.0/src/ball.c 2004-04-23 09:13:05.515746429 +0200
@@ -1820,15 +1820,15 @@ void draw_balls( BallsType balls, myvec
draw_ball(&balls.ball[i],cam_pos,cam_FOV,win_width,1);
} else if( options_cuberef && cuberef_binds!=0 ){
glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, cuberef_binds[i]);
-#ifdef GL_VERTEX_PROGRAM_NV
- {
- myvec cam_pos2;
+//#ifdef GL_VERTEX_PROGRAM_NV
+// {
+// myvec cam_pos2;
// cam_pos2=vec_scale(vec_unit(vec_diff(cam_pos,balls.ball[i].r)),BALL_D/2.5);
- cam_pos2=balls.ball[i].r;
- glProgramParameter4fNV( GL_VERTEX_PROGRAM_NV, 10, /* c[10] */
- BALL_D/2.0,BALL_D/2.5,0,0 );
- }
-#endif
+// cam_pos2=balls.ball[i].r;
+// glProgramParameter4fNV( GL_VERTEX_PROGRAM_NV, 10, /* c[10] */
+// BALL_D/2.0,BALL_D/2.5,0,0 );
+// }
+//#endif
draw_ball(&balls.ball[i],cam_pos,cam_FOV,win_width,0);
}else{
draw_ball(&balls.ball[i],cam_pos,cam_FOV,win_width,0);