Group :: Games/Strategy
RPM: simutrans-pak128
Main Changelog Spec Patches Sources Download Gear Bugs and FR Repocop
Name: simutrans-pak128
Version: 2.8.2
Release: alt1
Summary: Transport and Economic Simulation Game Assets
License: Artistic-2.0
Group: Games/Strategy
Url: http://github.com/simutrans/pak128
Packager: Artyom Bystrov <arbars at altlinux.org>
Source: simupak128-2.8.2-for123.zip
BuildRequires: unzip
Requires: simutrans >= 123.0
BuildArch: noarch
%description
During development people wanted larger graphics. From this the 128 tile set was born.
Also it first featured a complex economy and has a really very wide variety of vehicles,
buildings or industries. It contains roughly 7 time more graphics data than pak64 and thus
requires by far the largest amounth of RAM and processing power of all Simutrans sets.
You need to upgrade Simutrans to 123.0 or later to run this release of pak128 !
%prep
%setup -c -n simutrans
%build
%install
mkdir -p %buildroot%_datadir/simutrans
cp -a * %buildroot%_datadir/
%files
%_datadir/simutrans
%changelog
…
Full changelog you can see here
Version: 2.8.2
Release: alt1
Summary: Transport and Economic Simulation Game Assets
License: Artistic-2.0
Group: Games/Strategy
Url: http://github.com/simutrans/pak128
Packager: Artyom Bystrov <arbars at altlinux.org>
Source: simupak128-2.8.2-for123.zip
BuildRequires: unzip
Requires: simutrans >= 123.0
BuildArch: noarch
%description
During development people wanted larger graphics. From this the 128 tile set was born.
Also it first featured a complex economy and has a really very wide variety of vehicles,
buildings or industries. It contains roughly 7 time more graphics data than pak64 and thus
requires by far the largest amounth of RAM and processing power of all Simutrans sets.
You need to upgrade Simutrans to 123.0 or later to run this release of pak128 !
%prep
%setup -c -n simutrans
%build
%install
mkdir -p %buildroot%_datadir/simutrans
cp -a * %buildroot%_datadir/
%files
%_datadir/simutrans
%changelog
…
Full changelog you can see here