Group :: Development/Tools
RPM: zennode
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Name: zennode
Version: 1.2.1
Release: alt1
Summary: ZenNode is a node/blockmap/reject builder
Group: Development/Tools
License: GPL2
Url: https://www.mrousseau.org/programs/ZenNode/
Source: %name-%version.tar
BuildRequires: gcc gcc-c++
BuildRequires: make
%description
ZenNode is a node/blockmap/reject builder written
by Marc Rousseau. It is very fast
(especially the reject builder) and produces nodes
that work well with GL source ports. For example,
it makes OpenGL holes disappear almost entirely in Doom Legacy.
ZenNode supports both Doom and Hexen level formats
%prep
%setup
%build
cd ZenNode
%make_build
%install
rm -f ZenNode/*.cpp ZenNode/*.o ZenNode/*.hpp ZenNode/makefile
mkdir -p %buildroot%_bindir
install -Dm0755 ZenNode/* %buildroot%_bindir
%files
%doc COPYING README
%_bindir/bspdiff
%_bindir/bspinfo
%_bindir/compare
%_bindir/ZenNode
%changelog
…
Full changelog you can see here
Version: 1.2.1
Release: alt1
Summary: ZenNode is a node/blockmap/reject builder
Group: Development/Tools
License: GPL2
Url: https://www.mrousseau.org/programs/ZenNode/
Source: %name-%version.tar
BuildRequires: gcc gcc-c++
BuildRequires: make
%description
ZenNode is a node/blockmap/reject builder written
by Marc Rousseau. It is very fast
(especially the reject builder) and produces nodes
that work well with GL source ports. For example,
it makes OpenGL holes disappear almost entirely in Doom Legacy.
ZenNode supports both Doom and Hexen level formats
%prep
%setup
%build
cd ZenNode
%make_build
%install
rm -f ZenNode/*.cpp ZenNode/*.o ZenNode/*.hpp ZenNode/makefile
mkdir -p %buildroot%_bindir
install -Dm0755 ZenNode/* %buildroot%_bindir
%files
%doc COPYING README
%_bindir/bspdiff
%_bindir/bspinfo
%_bindir/compare
%_bindir/ZenNode
%changelog
…
Full changelog you can see here