Репозитории ALT
S: | 1.1.14-alt9 |
5.1: | 1.1.14-alt8 |
4.1: | 1.1.14-alt6 |
4.0: | 1.1.14-alt5 |
3.0: | 1.1.14-alt1 |
Другие репозитории
Upstream: | 1.1.14 |
Группа :: Игры/Аркады
Пакет: crack-attack
Главная Изменения Спек Патчи Sources Загрузить Gear Bugs and FR Repocop
Патч: crack-attack-alt-warnings-Wall_fix.patch
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diff -ru crack-attack-1.1.14.orig/src/ComputerPlayerAI.cxx crack-attack-1.1.14/src/ComputerPlayerAI.cxx
--- crack-attack-1.1.14.orig/src/ComputerPlayerAI.cxx 2005-04-26 03:04:46 +0700
+++ crack-attack-1.1.14/src/ComputerPlayerAI.cxx 2005-12-16 14:48:32 +0600
@@ -105,11 +105,10 @@
int norm_div = num_normals / 3;
int norm_mod = num_normals % 3;
- int more_gray = norm_mod / 2;
- LOG("div: " << norm_div << " mod: " << norm_mod << " gray: " << more_gray);
+
+ LOG("div: " << norm_div << " mod: " << norm_mod << " gray: " << norm_mod / 2);
if (norm_div > 0) q->add(norm_div, 6, GF_NORMAL);
loopi(norm_mod) q->add(1, 6, GF_NORMAL);
- //loopi(more_gray) q->add(1, 6, GF_GRAY);
shatter();
return q;
@@ -119,10 +118,9 @@
{
MESSAGE("Resetting garbageQueue " << garbageQueue()->height());
if (garbageQueue()->height() > 0) {
- state = AI_SHATTERING;
- int gray_height = garbageQueue()->specialHeight();
+ state = AI_SHATTERING;
last_shatter_height = garbageQueue()->removeWithSpecials();
- MESSAGE(last_shatter_height << " shattered and " << garbageQueue()->height() << " remaining grays:" << gray_height);
+ MESSAGE(last_shatter_height << " shattered and " << garbageQueue()->height() << " remaining grays:" << garbageQueue()->specialHeight());
loopi(last_shatter_height) {
if (Random::chanceIn(GC_GARBAGE_TO_GARBAGE_SHATTER)) {
garbageQueue()->add(1, 6, GF_NORMAL);
--- crack-attack/src/Music.cxx.orig
+++ crack-attack/src/Music.cxx
@@ -58,7 +58,7 @@ void Music::initialize ( )
#ifndef NDEBUG
cout << "Music dir: " << music_dirname.c_str() << endl;
#endif
- while ( music_dirent = readdir ( music_dir ) ) {
+ while ( (music_dirent = readdir ( music_dir )) ) {
music_filename = music_dirent->d_name;
if ( ( music_filename == string( GC_MUSIC_GAME_TRACK ) ) ) {
music_filelist.clear();