Группа :: Система/Библиотеки
Пакет: allegro4.4
Главная Изменения Спек Патчи Sources Загрузить Gear Bugs and FR Repocop
Патч: allegro-4.4-no-degree-symbol.patch
Скачать
Скачать
diff --git a/allegro/docs/src/allegro._tx b/allegro/docs/src/allegro._tx
index c16aa36..0095106 100644
--- a/allegro/docs/src/allegro._tx
+++ b/allegro/docs/src/allegro._tx
@@ -12197,7 +12197,7 @@ transformation pipeline of a point from world space to the screen.
0, 0, 0, /* Viewer position, in this case, 0/0/0. */
0, 0, -1, /* Viewer direction, in this case along negative z. */
0, 1, 0, /* Up vector, in this case positive y. */
- 32, /* The FOV, here 45╟. */
+ 32, /* The FOV, here 45 degree. */
(float)SCREEN_W / (float)SCREEN_H)); /* Aspect ratio. */
/* Applying the matrix transforms the point 100/200/-300
@@ -12384,7 +12384,7 @@ defined by Allegro" for an internal view of the MATRIX/_f structures.
The fov parameter specifies the field of view (ie. width of the camera
focus) in binary, 256 degrees to the circle format. For typical
projections, a field of view in the region 32-48 will work well. 64
- (90╟) applies no extra scaling - so something which is one unit away
+ (90 degree) applies no extra scaling - so something which is one unit away
from the viewer will be directly scaled to the viewport. A bigger FOV
moves you closer to the viewing plane, so more objects will appear. A
smaller FOV moves you away from the viewing plane, which means you see a