Репозиторий Sisyphus
Последнее обновление: 1 октября 2023 | Пакетов: 18631 | Посещений: 37837820
en ru br
Репозитории ALT
S:20230123.10167-alt1
www.altlinux.org/Changes

Группа :: Игры/Аркады
Пакет: eduke32

 Главная   Изменения   Спек   Патчи   Sources   Загрузить   Gear   Bugs and FR  Repocop 

25 апреля 2023 Artyom Bystrov <arbars at altlinux.org> 20230123.10167-alt1

  • update to new version

19 января 2023 Artyom Bystrov <arbars at altlinux.org> 20221225-alt1

  • initial build for ALT Sisyphus

17 октября 2021 boris at steki.net

  • Update to version 1633892719.d307f703c:
     * Fix dumbass oversight in 6839e418e34bff05bdd5debad9bf9146a09d9d72
     * Revert "engine: make floor sprites clip a little more like floors"
     * SW: fix buffer overflow preventing the game from starting, exposed by switching to the new memory allocation systems
     * engine: fix SDL fullscreen issues
     * engine: remove r_pr_vbos cvar and the code paths used for values 0 and 1
     * engine: add GL context version to glinfo, allow in 8 bpp mode (it's still backed by a GL surface, after all...)
     * engine: manually flush console log file ptr in crash handler
     * editor: fix "gameexecutable" option in configuration file
     * Fury: don't block input when player .hard_landing is set
     * Duke3d: zero player .horizRecenter and .horizSkew when zeroing return_to_center from CON

11 апреля 2021 Ferdinand Thiessen <rpm at fthiessen.de>

  • Update to latest revision 9321 on 20210404

27 августа 2020 Matthias Mailц╓nder <mailaender at opensuse.org>

  • Update to latest revision 8798 snapshot on 20200404

20 апреля 2019 Martin Hauke <mardnh at gmx.de>

  • Update to latest revision 7615 snapshot on 20190419
  • Use switch to SDL2
  • Build with CFLAGS
  • Run spec-cleaner

22 апреля 2017 boris at steki.net

  • update to latest revision 6120 snapshot on 20170412

22 июля 2016 boris at steki.net

  • updated to latest revision 5811 snapshot on 20160704
  • added gcc-c++ as build requirement

8 ноября 2014 kieltux at gmail.com

  • Update to 2.0.0rev4584 (20140831)
     Still building against SDL because of a bug in the timidity
     implementation of SDL2_mixer which has already been fixed
     upstream, but there has not been any release since.
     https://hg.libsdl.org/SDL_mixer/rev/8ef083375857
  • Removed subpackage eduke32-gui, eduke32-console
     It is now just eduke32 without a non-gui version.
  • Updated eduke32-demo-install.sh, because ftp.3drealms.com is down.
     Using now archive.org.
  • Spec file cleaning.
  • Using _service for source download.

27 августа 2011 boris at steki.net

  • updated package to 2.0.0 rev 1992
     a lot of fixes some highlights
     Engine stuff:
     * Polymer light access to m32script (light[<lightidx>].<field>).
       As an application, provide a state 'insertlights' that takes the
       currently active lights and puts them into the map as SEs (e.g. for
       maphack recovery).
     * Prototype of a mechanism to gray out certain portion of a map,
       making them inactive to various, but not all, editing operations.
       Highlighting a set of sectors and pressing Ctrl-R will make the Z
       bounds be [(least ceiling z), (greatest floor z)] of all selected
       ones, pressing Ctrl-R when no sectors are highlighted will reset
       them. Not sure if it's for production use at this stage.
     * The 'align walls' feature [.] now has three independently
       toggleable behaviours: recurse nextwalls (toggled when Ctrl is
       pressed), iterate point2s (disabled when Shift is pressed), and also
       copy pixel width (toggled when Alt is pressed).
     * Make shades clamp instead of overflowing in the editor
     * Add 'r_shadescale_unbounded' cvar. When set to 0, OpenGL
       renderers should never draw completely black objects (currently
       only implemented for Polymost)
     * sector-like sprite clipping now works with x- xor y-flipped
       actual sprites
     Mapster32:
     * Add 'r_shadescale' to config
     * In 3D mode, make SPACE behave the same as holding down a mose
       button: the currently pointed-at object is locked. Required some
       modification of a.m32 to play well (i.e. not reset SPACE).
       This is useful by itself but more so in conjunction with the next point
     * make Alt behave as a modifier with PGUP/PGDN: when aiming at a
       2-sided wall, move the other side's sector's ceiling or floor (only
       this is new).
     * Auto-alignment of walls can be controlled in a finer grained
       fashion now:
       When pressing '.', only the immediate neighbors get aligned.
       Use Ctrl-. for the old behaviour.
     * When inserting a point in 2D mode, auto-align the neighboring
       wall
     * corruption checker has been hooked up to loading/saving
       routines to inform/warn the user
     * also warn if mouse pointer is over corrupt wall which is shown
       in pink then: you should not move such a wall!
     * faster map loading by deferring polymer_loadboard to 3d mode
       entrance (also removes some 'glGetTexLevelParameteriv returned
       GL_FALSE' warnings)
     * more logical maphack light handling, the logic is still a bit
       dodgy though
     * some menu and misc. function fixup
     * redundancy elimination...
     API:
     * added consts various for 'char *filename' parameters
     * loadboard() now accepts bit 4 for flags (formerly 'fromwhere')

2 июля 2011 jengelh at medozas.de

  • Use %_smp_mflags for parallel building
  • Strip %clean section (not needed on BS)

2 ноября 2010 boris at steki.net

  • updated package to 2.0.0 rev 1723
     * Polymost-style HUD model support for Polymer.
       It properly displays all HRP HUD models as far as I can tell.
     * New CON commands
     * mostly multiplayer fixes among other things
     * SDL and menu joystick fixes
     * Link debug builds with -rdynamic in order to get symbol
       names when printing backtraces from the signal handler.
     * Make the "Start" button of the GTK start-up window the default
       button of the window, which means pressing Enter now works at
       you'd expect.
     + Lot of other bugs fixed

19 января 2010 boris at steki.net

  • Added obsolete tag in spec file for removing -common
     package on upgrade

18 января 2010 boris at steki.net

  • Removed -common package as it was unnecessary and
     was just confusing

16 января 2010 boris at steki.net

  • Packages for gui,console and mapeditor are created
     so now it can be selected on install or after can
     be changed with use of update-alternatives

15 января 2010 boris at steki.net

  • Created inital rpm package from svn export
 
дизайн и разработка: Vladimir Lettiev aka crux © 2004-2005, Andrew Avramenko aka liks © 2007-2008
текущий майнтейнер: Michael Shigorin